|
Nice
quarter-door there, Chuckles.
|
|
Wait,
I found another fourth
of your door in this room.
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The
second part to the award winning,
publisher's choice, exciting
and confusing "Robie
the Robot" takes you
on another magical journey through
the bowels of mapping hell.
DESCRIPTION:
Once you've mastered the complex
cinematic drama that defines
"Robie
the Robot", you are
teleported into this map by
walking onto a button that is
apparently buried halfway into
the ground. This map picks off
where "Robie" left
off, mainly at the bottom of
the deepest cesspit in the known
world. In the wonderful text
file that came with the map,
the author warns "bewary
for over-load errors, they pass
after a few seconds and will
only pop up at the very end."
I hate those damn overload errors,
popping up at the very end all
the time. They really ruin an
otherwise fun time of running
around, unarmed, in poorly textured
rectangular rooms while hundreds
of enemies try to kill you.
Great, now I'm all pissed off
again. Oh well, let me find
a quote from the author's text
file that will cheer me up...
oh, here's one! "LONG LIVE
3DFX!!!!!!!" Yes, that's
much better.
The
author also provides another
nugget of playing information,
this one being "Not man
enough for it? Then hit "`"
and type in "god"!", which
is his way of saying "I'm
an idiot and there's no possible
way of getting through this
map without cheating."
Fair enough.
THE
MAP: The entire point of
this map (as I'm supposed to
believe) is that you can beat
it with only the blaster. Oh
yeah, and god mode too, that
helps a bit. And horse tranquilizers,
that would definitely add to
the experience. You might also
want to try playing blindfolded,
as you'll probably get more
enjoyment out of it that way.
Make sure you wrap the blindfold
around your ears while you're
at it, to make sure you don't
hear the awful noises. Or the
awful noises in your head, as
this map will drive you to the
edge of insanity and back in
under 2.1 seconds.
Anyway,
the map is a series of remarkably
weird rooms with even weirder
objects inside of them. The
purpose of most of these objects
seems to be "odd and ineffective
ways to theoretically kill the
enemies around you", most
of which don't function properly.
Let me rephrase that, most don't
function the way I'd imagine
they should function.
As for what the author originally
intended, you got me. I'm still
trying to figure out "Robie
the Robot" for God's
sake. For all I know, most of
these things could've been made
as a shrine to Bob Saget.
|
Ah,
the magical pillars of
crap.
|
The
entire map is just you going
from room to room, hitting a
switch that sends a platform
or lift from the ceiling to
crush an enemy waiting below
it. Except, for some inexplicable
reason, the enemies tend to
move away from whatever thing
is supposed to kill them and
chase you. The author must have
haX0red the artificial intelligence
in Quake 2 to make the enemies
super smart! Just as smart as
him! Any moment now, the little
Strogg troopers will begin creating
tiny, shitty maps! With misaligned
textures and no lighting! I
can hardly wait!
The
highlight of this map, other
than bitching about it to The
Forgetful Lumberjack, was when
I walked into some area where
there's a pool of lava below
(ah, lava, the shitty mapmaker's
best friend). Anyway, there's
approximately 10,000 enemies
on platforms to your left and
right, with buttons next to
each of them. Each button you
shoot makes the platform hinge
and drop the bad guys into the
lava below. I thought that was
kind of cool. But then, my standards
have been lowered so much by
this map, you could probably
show me a picture of a bag of
charcoal and I'd think it's
cool. I don't remember what
happened after that part in
the map, either I overflowed
or passed out, either way I'm
glad I blocked it out of my
mind.
GAMEPLAY:
Only with a blaster, folks.
That about sums it up. How much
fun can you have going through
a huge, grey and brown map with
only a blaster? I thought "none"
until I played this map. Now
I'm trying to find a value lower
than that.
FUN
FACTOR: If you like bizarre,
random rooms that have no coherent
design or purpose, you'll probably
get a few kicks out of this
map, at least until you realize
it's time to take your medication
again.
THE
BOTTOM LINE: It matches
"Robie
the Robot" perfectly.
-
Cranky
Steve
Category: |
Rating: |
Aesthetics: |
-
3 |
Gameplay: |
-
4 |
Item
placement: |
-
6 |
Layout: |
-
3 |
Detail: |
-
4 |
TOTAL: |
-
20 |
Individual
ratings go from 0 (bearable)
to -10 (painfully terrible).
Total score goes from 0 (ok)
to -50 (the worst piece of shit
you'll ever play).