AT 
                                                      A GLANCE: One of the 
                                                      most interesting emails 
                                                      that has turned up as a 
                                                      result of my map reviews 
                                                      was from a uniquely informed 
                                                      reader who very rightly 
                                                      reminded me that just because 
                                                      a map may not fit my particular 
                                                      sense of taste does not 
                                                      mean that it is a bag of 
                                                      fresh, warm dog shit. Agreed: 
                                                      for example, my intolerance 
                                                      for Q2dm1/The Edge defies 
                                                      my ability to verbally describe 
                                                      it (other than referring 
                                                      to it as "FAGOT 
                                                      Land"), but it 
                                                      is without a doubt a milestone 
                                                      in game level design that 
                                                      has stood the test of time. 
                                                      Mr. Richard's "Jumbo 
                                                      Jet" also is in 
                                                      direct violation of my conception 
                                                      of a "cool" Quake 
                                                      level, but I contend that 
                                                      this map indeed does blow 
                                                      chunks, and I mean that 
                                                      in the most literal sense 
                                                      of the expression.
                                                    My 
                                                      pal FunCrusher pointed this 
                                                      level out to me one evening 
                                                      and even offered to host 
                                                      a test game on his DSL enabled 
                                                      server. Since my only other 
                                                      option was to try it against 
                                                      a Bot on my own I enthusiastically 
                                                      agreed, and it led to one 
                                                      of the most embarrassing 
                                                      moments in my career as 
                                                      a Quake fanatic. Now I'm 
                                                      not sure exactly why it 
                                                      happened or what was ailing 
                                                      me physically at the particular 
                                                      moment (because I had been 
                                                      feeling FINE up until then), 
                                                      but no less than five minutes 
                                                      after being subjected to 
                                                      the bile colored neon lighting 
                                                      choking certain sections 
                                                      of the map I quite literally 
                                                      had to step aside for a 
                                                      minute and allow my stomach 
                                                      to empty its contents into 
                                                      the nearest toilet. The 
                                                      map made me physically 
                                                      ill, something that 
                                                      actually has happened to 
                                                      me before and I'm sure will 
                                                      happen again, what with 
                                                      the some 3 dozen plus maps 
                                                      suggested by interested 
                                                      readers over the past ten 
                                                      days or so I have yet to 
                                                      see. Nonetheless, this is 
                                                      the first map I have ever 
                                                      reviewed that made me barf.
                                                    DESCRIPTION: 
                                                       The download page supplied 
                                                      by the evil Pod People manning 
                                                      the console at FilePlanet 
                                                      contained the following 
                                                      information: 
                                                    
A 
                                                      highspeed deathmatch at 
                                                      30,000 feet up!! Fight aboard 
                                                      the jumbo jet from the plush 
                                                      upper lounge to the baggage 
                                                      hold deep in the bowels 
                                                      of the jet. 
                                                    
Now 
                                                      I don't know if I have ever 
                                                      actually seen the "bowels" 
                                                      of a jetliner, but something 
                                                      tells me that it looks a 
                                                      little different than a 
                                                      bunch of Quake 3 crates 
                                                      stacked up and down the 
                                                      length of a long rectangular 
                                                      room suffused with vomit 
                                                      olive green neon lighting. 
                                                      Maybe I'm just being picky. 
                                                    
THE 
                                                      MAP: As someone who 
                                                      has seen John Woo movies 
                                                      and DIE HARD and all that 
                                                      crap, I can agree that the 
                                                      concept of a deathmatch 
                                                      set in the tight confines 
                                                      of an airplane is indeed 
                                                      a sound idea for a Quake 
                                                      level. Sadly, young Kevin 
                                                      has clumsily executed the 
                                                      map with a complete disregard 
                                                      for physical reality and 
                                                      the concept of map flow. 
                                                      The layout is essentially 
                                                      a long box divided into 
                                                      smaller boxes and split 
                                                      into three layers, and there 
                                                      is no quick way from one 
                                                      end of the map to the other 
                                                      as you try and find the 
                                                      meager allotment of weapons 
                                                      he provided (shotgun, lightning 
                                                      gun and rocket launcher). 
                                                      The bottom layer has crates 
                                                      to help signify it as a 
                                                      "storage" area, 
                                                      the passenger compartments 
                                                      have brush conglomerates 
                                                      that are supposed to be 
                                                      regarded as seats, and 
                                                      the cockpit room has one 
                                                      of those flickering "screens" 
                                                      with the Quake 3 logo to 
                                                      help remind players what 
                                                      game they currently have 
                                                      running. In fact, there 
                                                      are LOTS of flickering screens 
                                                      in this level (Mr. Richard's 
                                                      "overdone cheap gimmick" 
                                                      perhaps), the most charming 
                                                      being the half screens wedged 
                                                      into the doorless bathrooms 
                                                      -- I myself love taking 
                                                      a shit in public while being 
                                                      able to see only half of 
                                                      Oprah's smug, self satisfied 
                                                      and well fed face out of 
                                                      the corner of my eye. But 
                                                      the author has not bothered 
                                                      to even attempt to model 
                                                      the environment to resemble 
                                                      an airplane to such an extent 
                                                      that I wonder if he has 
                                                      ever been on one before. 
                                                      It could be a super train 
                                                      or a huge atomic powered 
                                                      bus or even a tramp steamer 
                                                      -- we have to take his word 
                                                      that it's a plane because 
                                                      there is no way to get outside 
                                                      of the structure and view 
                                                      it as a whole. We are trapped 
                                                      inside of his diamond plated 
                                                      olive green lit world with 
                                                      no hope of escape. Shudder. 
                                                       
                                                    
                                                       
                                                        |  | 
                                                       
                                                        | Debating 
                                                            who was in line first 
                                                            to use the toilet. | 
                                                    
                                                    And 
                                                      that right there suggested 
                                                      to me what might have helped 
                                                      contribute to my vomiting 
                                                      fit: I am by nature claustrophobic 
                                                      as all Hell and this map 
                                                      made me long for the feeling 
                                                      of wind on my face in a 
                                                      wide, open space. It's not 
                                                      that the level is predominantly 
                                                      cramped or low celinged 
                                                      or whatever -- in fact this 
                                                      is about the roomiest airplane 
                                                      ever designed and would 
                                                      be well suited for an in-flight 
                                                      basketball court -- but 
                                                      I think is more related 
                                                      to the dull, half witted 
                                                      uniformity of the design. 
                                                      It is hard to distinguish 
                                                      one "compartment" 
                                                      from another creating confusion 
                                                      within the player as to 
                                                      just where they are, and 
                                                      the panic created by the 
                                                      need to find a weapon and 
                                                      not knowing where I was 
                                                      combined with the nausea 
                                                      induced by the vomit colored 
                                                      lighting may have triggered 
                                                      some kind of involuntary 
                                                      gag reflex. Add to that 
                                                      the annoying little "jammies" 
                                                      included to spice up the 
                                                      landscape (my favorite is 
                                                      the fishtank structures 
                                                      in the "plush first 
                                                      class" section 
                                                      that one can hop into and 
                                                      shoot through but are missing 
                                                      their textures so you can't 
                                                      see through them) don't 
                                                      amount to much and just 
                                                      end up becoming obstacles. 
                                                      The whole map is essentially 
                                                      a claustrophobic obstacle 
                                                      course diffused with vomit 
                                                      yellow and red lighting. 
                                                      And the fact that he put 
                                                      so much time into doing 
                                                      things like making toilets 
                                                      and stairs and flight control 
                                                      panels out of stone textured 
                                                      brushes when he could have 
                                                      been trying to devise a 
                                                      way to make the map more 
                                                      interesting is depressing. 
                                                      But maybe I expect too much.
                                                    GAMEPLAY: 
                                                      "Boxy" is the 
                                                      term I would use. I also 
                                                      think that the way that 
                                                      people were going to play 
                                                      the map was the furthest 
                                                      thing from the author's 
                                                      crack-addicted mind: he 
                                                      had an idea of what he wanted 
                                                      to see and executed it to 
                                                      the exclusion of all other 
                                                      concerns. I've rarely seen 
                                                      such an obstinately unimaginative 
                                                      formula to plotting out 
                                                      a map.  
                                                    
FUN 
                                                      FACTOR: None. I found 
                                                      the map to be boring and 
                                                      it made me puke. Most of 
                                                      the maps reviewed at this 
                                                      site have some kind of redeeming 
                                                      laugh inducing quality that 
                                                      justifies looking at it 
                                                      just once for fun, but not 
                                                      this lemon. I don't ever 
                                                      want to be subjected to 
                                                      it again. 
                                                    
THE 
                                                      BOTTOM LINE: I think 
                                                      this map will serve as a 
                                                      good fulcrum around which 
                                                      to revolve the question 
                                                      of just what makes a map 
                                                      "Cranky" in nature? 
                                                      It isn't Cranky just because 
                                                      we say so, but rather has 
                                                      to rise up to such a level 
                                                      of ineptness or inherent 
                                                      evil that an atmosphere 
                                                      of pathos and confusion 
                                                      is instilled within the 
                                                      sentient Quake player no 
                                                      matter how eager he or she 
                                                      is to play. I am confused 
                                                      as to why this map made 
                                                      me barf, and it was so pathetic 
                                                      that I don't even recommend 
                                                      laughing at it. Does that 
                                                      count? 
                                                    
- 
                                                      Squonkamatic 
                                                      for the People!!