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The
amazing mulch arena!
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Subtract
111 from that, Chucky.
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DESCRIPTION:
No text file, thank god. I'm sure if there
was one, it would just be full of "666"
and "Natas" references though.
The author could not have made such an unholy
creation without the help of the Dark Lord
himself. It's technically impossible. Erik's
probably one of this guy's students.
THE
MAP: To make up for the fact that the
author can't figure out how to put a few
thousand pounds of colored lighting into
this map (which I'm sure he was dying to
do), he had to resort to using every texture
included in the pak. In each room, you'll
see an average of approximately 14 thousand
different textures, all running into each
other in some sort of evil, pixellated traffic
jam of terror. Wall and button textures
are used for floors, floor textures are
used for ceilings. I think a more appropriate
name for this map should be "The Texture
Orgy". Or "A Big Fucking Pile
of Shit", you choose.
As
far as map construction goes, it seems as
if random tetris pieces were dropped and
stacked onto this map, then hacked to bits
with a bandsaw. Rooms are composed of disgusting
blocks, rectangles, and other foul uses
of once innocent geometry. Need I mention
there's a lot of lava? Yup, gallons of good
old lava, the crappy mapmaker's good friend
(next to meta-amphetamines, that is).
For
the life of me, I really can't figure this
map out. I simply cannot visualize how this
map is laid out, or where anything is in
relationship to each other. This map warps
all boundaries of space and time, turning
your Quake 2 experience into some romp through
a bizarre, otherworldly dimension.
GAMEPLAY:
Gameplay against The Forgetful Lumberjack
was a blast, as neither of us like being
able to find one another when we're playing.
The game consisted of a series of conversations
like this: