|
In
Erik's maps, floor textures are completely
optional. Just like brain cells.
|
Come
and visit Erik's seventh creation, a map where
floors, ceilings, walls, and other textures are
not necessary. After all, they just slow down
the gameplay, don't they?
DESCRIPTION:
"Finally I made a level that dosen't look
like doom! Very cool lighting." Folks,
I've made plenty of things that don't look like
Doom, many after drinking a few six-packs, but
you don't see me publicly distributing them. This
is a damn good thing too, because I've seen afterbirth
prettier than most of Erik's maps.
THE
MAP: When most people think of maps, they
think of some series of interconnected rooms with
walls, floors, and ceilings. Throw in some weapons,
nice texture placement, and decent lighting and
you've got yourself a kickass deathmatch map.
If you've read any of my previous reviews of Erik's
maps, you'll realize Erik has problems in all
of these categories. Many of his rooms don't connect
to each other, textures conform to the "brown
diaherria" motif, the colored lighting can
burn holes through your contact lens, and Erik
seems to place weapons on the map according to
phases of the moon. However, in this map Erik
has worked hard on making sure the textures aren't
as boring and repetitive as in his normal maps.
How does he do that? Well, the walls, ceiling,
and floors all disappear for random intervals.
That way, you're treated to the wonderful and
incredible Quake 2 skybox / hall-of-mirrors effect
and not the "Repeated Brown Square Hell".
It's an improvement, folks.
|
What's
wrong with this picture? Hmmm... oh yeah,
the fact that the map exists.
|
Erik's
new favorite toy, colored lasers, litter this
map everywhere. They serve no purpose or function
other than to annoy and kill you. Kind of like
Erik, I guess. "Erik the Laser", that
is what I'm gonna call him from now on. That or
"Shitbag", it depends on my mood. The
smart money is on "Shitbag" though.
GAMEPLAY:
Yeah, there's really dark rooms. There's obnoxious
lasers everywhere. There are rooms that disappear.
There are items that are impossible to get to.
All these elements add up to make this a very
interesting map, the word "interesting"
of course meaning "terribly shitty".
It's another Erik map, what would you expect?
FUN
FACTOR: This map ranks up there with waiting
in line three hours for a Teletubbies video while
an army of small children are using my groin as
a punching bag.
THE
BOTTOM LINE: It's no Doom map, baby. Take
that to mean whatever you want. It's the end of
the road.
-
Cranky
Steve
Category: |
Rating: |
Aesthetics: |
-
5 |
Gameplay: |
-
7 |
Item
placement: |
-
4 |
Layout: |
-
6 |
Detail: |
-
5 |
TOTAL: |
-
27 |
Individual
ratings go from 0 (bearable) to -10 (painfully
terrible). Total score goes from 0 (ok) to -50
(the worst piece of shit you'll ever play).