  | 
                                
                                 
                                  |  
                                     The 
                                      exciting Pyramid of Pointlessness. 
                                   | 
                                
                              
                              While 
                                the previous Erik entry I reviewed, Erik3, 
                                was an experiment in... well... I'm not really 
                                sure, Erik10 takes wide-open-area deathmatch into 
                                a new direction. Unfortunately, the direction 
                                is "straight down", but it's still a 
                                remarkable improvement over Erik3.
                              DESCRIPTION: 
                                Well, it's a large brown area. The author describes 
                                it as "Basic but confusing. The lighting 
                                wouldn't work right(Possibly because of all the 
                                explosions? I included the map file if you want 
                                to try to fix it.) Worth playing." The 
                                only true words in that description are "basic" 
                                and "wouldn't work", making this map's 
                                real description read as, "Basically wouldn't 
                                work."
                              THE 
                                MAP: As I previously stated, it's a large 
                                brown room. There's walls, or crates, or something 
                                lined up all over the place. Textures are repeated 
                                all over every wall as if they were going out 
                                of style. There are some short box thingies laying 
                                all over the place, and when you step on them, 
                                random explosions begin to occur all over the 
                                map, sending your r_speeds into the hundreds of 
                                thousands. I can't quite figure out what the purpose 
                                of the explosions are for, other than to really 
                                push the map over the edge into the realm of pure 
                                unplayability. This, I guess you could say, is 
                                the only success any map has had in the entire 
                                "Erik#" series. It is successfully unplayable.
                              
                                 
                                    | 
                                
                                 
                                   
                                     
                                      Wide 
                                        open spaces and failed geometry experiments 
                                        are the hallmark of a winning map. 
                                     
                                   | 
                                
                              
                              GAMEPLAY: 
                                Well, one could conceivably play a deathmatch 
                                game in this horror. Mind you, I didn't actually 
                                try this theory out, mostly out of fear, but I 
                                think it could possibly be done. If anybody wants 
                                to take me up on this theory, write back with 
                                results. If I don't get any email from you, I'll 
                                assume you died in the process.
                              FUN 
                                FACTOR: Do you like brown? Do you enjoy seeing 
                                random explosions slow your computer down to 486 
                                66SX speed? If so, you'd just wet yourself playing 
                                this hideous creation. I wet myself, but I think 
                                that was from the blood pouring from my eyes.
                              THE 
                                BOTTOM LINE: It's gotten as close to a real 
                                deathmatch map as any have in the "Erik#" 
                                series, but that's not saying too much. 
                              - 
                                Cranky 
                                Steve
                               
                               
                                
                                   
                                    | Category: | 
                                    Rating: | 
                                  
                                   
                                    | Aesthetics: | 
                                    - 
                                      7  | 
                                  
                                   
                                    | Gameplay: | 
                                    - 
                                      7  | 
                                  
                                   
                                    | Item 
                                      placement: | 
                                    - 
                                      5  | 
                                  
                                   
                                    | Layout: | 
                                    - 
                                      6  | 
                                  
                                   
                                    | Detail: | 
                                    - 
                                      6  | 
                                  
                                   
                                    | TOTAL: | 
                                    - 
                                      31  | 
                                  
                                
                               
                              Individual 
                                ratings go from 0 (bearable) to -10 (painfully 
                                terrible). Total score goes from 0 (ok) to -50 
                                (the worst piece of shit you'll ever play).