AT
A GLANCE: Another highly
entertaining Quake3 level
culled from the morass of
FilePlanet, this map is actually
kind of amusing to play once
you get past the chunky, sputtering
framerates, horrendous brush
alignment and eye taxing choice
of texturing. It's a big clumsy
"box" map with enough
jump pads to make me wonder
just what drugs Sebastian
was inhaling when he planned
out the level, but in the
end it's actually kind of
an disarming little timekiller
if you can switch your brain
off.
DESCRIPTION:
The author makes some
reference to the map being
resembling a level for Half-Life
at the download page I found,
but if this is what HL is
like than I may not be missing
the game I've been led to
believe it is. Whatever.
THE
MAP: It's a big box
filled with this odd assortment
of objects and structures
that reminds me vaguely
of an aquarium without any
water in it. In fact, the
box is so big and devoid
of vision partitions that
it runs like a lawnmower
engine that has been clogged
up with rubber cement. The
game jerks and chunks around
depending upon which way
you are facing at any particular
moment, and combined with
the reduced gravity environment
the author imposed on us
it really does feel like
you are swimming at times.
There
are ramps and ledges running
up the side of the box that
are crammed with items and
a plethora of jump pads
that fling you this way
and that, some with no apparent
target and others that fire
you at the different structures
and shafts inhabiting the
various clumsily constructed
nooks and crannies (one
misses its target and leaves
you hung up on the lid of
this pit ... priceless).
The silly "Flight"
powerup is also included
and I had a delightful time
buzzing around in the air
trying to rail my opponents
and get at the items suspended
in midair. We also get the
BFG, and having that in
the map naturally means
LAVA: Sebastian
created a wonderfully superfluous
lava trap for us and filled
it with what seems like
'instant-death' strength
magma where just brushing
up against the side of the
pit brings fatal results
even with full health. There
is a toe-deep layer of fog
in the middle of the map
included for no other reason
than to slow up your framerates,
and a couple of prefab Gargoyles
have also been thoughtfully
added to make the map seem
more menacing, I
guess. And of course, hanging
in the air in the middle
is one of those big dumb
flickering screens that
flashes QUAKE III ARENA
to help remind those of
us whacked out on morphine
what game we are currently
running. I love stuff like
this.
|
Indeed
this map does suggest
the term 'crotch'.
|
My
only real complaint about
the level is that Sebastian
was apparently willing to
allow Satan to posses his
soul when he did the lighting
design. The initial observation
was that the map is fullbright,
but sure enough the little
boxes and ledges are indeed
gleaming with evil red,
blue and yellow horror --
my favorite bile vomit fucking
neon olive green even found
a home in the huge bounce
pad shaft to nowhere. I
guess his intention was
to add little pockets of
atmosphere to the map instead
of learning how to do something
more complicated with Radient,
like make ROOMS.
GAMEPLAY:
Hard to describe ... sort
of a silly low gravity free
for all where it's hard
to hit anything. Weapon
use tended to center on
the Railgun being that the
map is so huge that it is
hard to time the distance
for a rocket shot, and forget
about the grenade launcher.
The reduced gravity also
makes it exceedingly difficult
to pick people off while
they bounce around the floor
like bionic bunnies and
one tends to run out of
ammo.
FUN
FACTOR: Hilarious. I'm
not sure if the author was
trying to build a highly
comical example of what
Quake3 is capable of subjecting
its players to, but he sure
succeeded in doing just
that. Very
rewarding if you enjoy laughing
at Quake3 as much as I do,
but you have to have a sense
of humor about it or you'll
get frustrated mighty fast.
THE
BOTTOM LINE: Without
a doubt a "keeper"
for the true connoisseur
of The Cranky, and one of
those "so bad it's
good fun" maps
that help keep me interested
in the game -- I'd rather
play levels like this than
see The Longest Freaking
Yard ever again.
-
Squonkamatic
for the People!!